|[Special Active]||Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated in midair)
Final Enhanced Skill-
|Class||Level Required||[Enhanced] Level||Left Skill Trait Level||Right Skill Trait Level|
Skill Information Edit
|Character Level||Damage (Physical)||Damage Odds|
|15||3088%||4632%||70%||30%||180 MP||13 Seconds|
Skill Traits Edit
|Empowered Fatality||Critical Fatality|
|Level Required||Attribute Effect||Detail||Level Required||Attribute Effect||Details|
|29||Damage increased to 120%||3705.6%||5558.4%||38||MP Usage increased to 120%|
Skill will ignore defense and guard
Tips and Details Edit
- Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
- A successful Critical hit is indicated by !!.
- If targets jump and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
- You can continue to combo after this skill if the target was airborne.
- This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.
- Fatality can hit close enemies behind Rena.
- https://www.youtube.com/watch?v=5kgw3h6jt98 Fatality Hitboxes
- Fatality has the fastest activation speed of any other MP2 Tier skill with almost no delay.
- Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
- There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
- However, in the Japanese Version, there is voice dubbing.
- In the past, the skill's success rates were based on skill level.
- Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.
- 05/29/2014 (KR) / 09/17/2014 (NA)
- Basic damage is removed and will do either normal or fatal damage.
- Fatal damage is increased.
- 04/20/2015 KR
- Unable to hit the enemies below the platform.
- 07/23/2015 KR
- Can be activated in mid-air.
- Critical chance is increased by 10%
- 07/30/2015 KR
- Damage Largely Increased.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- MP Usage decreased.
- Range increased.
- Hitbox increased.
- "Regenerating (1)" attribute changed to "Critical".
- Change location of "Critical" and "Empowered".
- 06/30/2016 KR
- Last hit doesn't knock down and pushes targets away.
Alternative Names Edit
|Taiwan (Traditional Chinese)||致命狂襲||Fatal Strike|
|China (Simplified Chinese)||致命狂袭||Fatal Strike|